![]() When users try to use mods with this program, some of them won't function correctly if they were made for the original game. With over 250 DLCs, users would spend over $1000 trying to unlock every aircraft. In that period, Palestine became a recognized nation, and Yugoslavia is no longer on the country list. The country list received an update because the original game was released in 2006 and the newer version became available in 2014. ![]() An example mission could be something as easy as completing a flight from Gatwick International Airport in England to Dublin International Airport in Ireland. It allowed users to complete a variety of missions, using different types of aircraft. If you have questions or anything to say, write me in the comment section.In this Edition, Dovetail Studios did a lot of work to improve how the game runs for example, this title a facelift when it came to graphics, and multiplayer support.įlight Simulator X is a program originally developed in 2006. You can find some in-game images of 787s and my full flight video with Bamboo airways below. You will see 787s in the aircraft list when you run the game after the process. (C:\Program Files (x86)\Steam\steamapps\common\FSX\SimObjects\Airplanes). ![]() Just extract all folders into the Airplanes folder in the SimObjects folder which located in the root folder of simulator. The fleet has almost all airways in the world. Anyway, i did not have more options, so i fixed them one by one.Īt last, I've created an optimized Boeing 787 fleet consists of total 56 pieces 787 series (787-8, 787-9 and 787-10) and tested them all. The worst part is, i had to make these fixs one by one for each 787 since all of them are individual objects as i described above. Night textures of some planes had bugs (passenger cabin lights were off), reverse thrust was not working and could not be able to do a stable flight since aerodynamic values of some planes was configured as wrong. Only disadvantage of this situation is the disk space they take up.Īs i talked about in my Airbus A380 pack article, i faced some problems on these 787s. As a result, all created Boeing 787s for FSX were became as individual objects (planes, folders). I guess people who created other airways were followed the same path. It seems whoever made this first Boeing 787 add-on aircraft was not wanted to derive new airways from it just by copying new textures into it. I tried to convert them to default format as it should be (one main Boeing 787 object (folder) with texture (airways) folders), but it did not work. In other saying, each Boeing 787 plane (airways) had its own folder. On these 787s, every single airways was an individual, complete aircraft. This means you can add different variants of airplanes just by copying its textures into the related aircraft's folder and adding its profile data into the aircraft.cfg file of aircraft. Normally, all default aircrafts were single objects (folders) in FSX. Anyway, i downloaded all 787s i could find, but somethings were wrong at these planes. But they were not as packaged, they had been published as individually for each airways on the internet. I found lots of Boeing 787 Dreamliner planes for Microsoft Flight Simulator X (FSX) when i was looking for add-on planes and textures. Flight Simulator X (FSX) Steam Edition Boeing 787 Dreamliner Pack Posted On : Nov 05, 2020
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