But then again, I could be giving it too much credit. That’s both because it was recent enough that there’s little room to argue against it being hard mechanically and because it was hard enough in its own right to cause a crazy number of wipes, even for top guilds. After waiting 86 days before the first guild killed him, Ouro was the longest running unkilled boss in WoW history. Personally, my vote goes to Kil’jaeden in the Tomb of Sargeras being the hardest encounter to beat at-level. Which of those servers/raids would take the longest to clear? Would it be Sunwell Plateau, with its notorious raid-stacking requirements? Would it be Ulduar, with its nearly impossible Yogg+0 encounter? Would Cataclysm’s Throne of the Four Winds continue to be a huge hurdle for raids to clear in a timely fashion? Or would we find that, in the end, no content is harder to clear than the present content? ![]() But it does make one wonder - at what point does it stop being an issue of player skill and comprehension and turn into an issue of the boss being really dang hard?įor instance, let’s say we hypothetically had servers for every major raid-release patch available at our disposal. ![]() This is because he was very bugged at AQ release, and he is an optional boss. It was just unheard of to be able to clear content that quickly.Īnd yet, players have gotten better, resources have become more abundant, and content is being cleared quite quickly (especially when compared to the old days). The longest ever unkilled boss in WoW is Ouro the Sandworm(86 days after the first Twin Emperors kill), with Cthun and Onyxia just behind him. I’d honestly be surprised if Blizzard would have hypothetically fallen on the side of the guild in that sort of situation. Back in Vanilla WoW, any guild pulling the same stunt would have been accused (rightfully so) of hacking the game. Hes even willing to yell at his boss, which I reckon he doesnt do too often. Blackwing Lair released this week in WoW Classic and was subsequently cleared in its entirety in less than an hour. ![]() World of Warcraft Classic, if nothing else, is a very interesting look at the difference between both boss design and player approach to said design in former and current content.
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